Nephretes said:
@Dj
Quote:
Im thinking the sand to be of the same color as the lower body part. This way, you reduce the evil ('darkness') look of the line-up.
Generally the first idea was for all creatures to become darker with an upgrade, however it turned out it was a bad idea estetically. The idea for town was to be evil at the beginning, though our storyline turned from there some time ago.
You are another person suggesting to move town to clouds. We will see what suit town more.
@Fred79
Yes, I know that the wasp was the weakest of the pack. I had a lot of problem with this creature, especially to make it fit with others, so meantime I decided to make M&M inspired Dervish. Will see if I would have enough patience to animate her, but the idea of moving everything down accordingly may be an easier and better idea.
Quote:
(...), after getting rid of the wasps.
Ask and you shall receive
Basic creatures looks like this now:
Not yet satisfied with 6a,6b,7 creatures looks. Maybe will think about Lamassu not being statue anymore.
Wow, amazing looking! I like how you toned down the color on the snake and scorpion (unupgraded). The lamasu should definitely stay as a statue, but I'm not a fan of its coloring here, it doesn't fit IMO. I'd keep the previous Lamasu coloring. I still like the wasp though, I hope you keep it as a neutral unit.
Also, Rakshasa has an amazing design and fits in perfectly, but alternate units feel un-HOMM3, like a WoG feature. Will Rakshasa be the only exception here as an alt unit, like the cove's third pirate upgrade? I think one is fine to give the town as a gimmick to set it apart, but any more will make it start to feel radically different from HOMM3 towns.