[Official Thread] VCMI Mod Design Team
==VCMI Mod Design Team ==
I am happy to announce newly created group Mod Design Team. As VCMI is getting closer and closer to playable version and long awaited map editor is going to be presented in next version (VCMI 0.99) we have decided to join forces and form new group which will be focused on delivering high quality content to the game.
Group members are people responsible for lately introduced Heavenly Forge (http://heroescommunity.com/viewthread.php3?TID=36162&pagenumber=59), and Oasis (http://heroescommunity.com/viewthread.php3?TID=40900&pagenumber=9), so if anyone is worried, I would risk statement, that we have skills to deliver good addon ourselves.
Our main objectives is to enrich game with extra content grouped in a form of submods. That means that several different ideas would be assigned to single mods with a possibilities to turn it on or off according to your personal taste. We feel that this approach is in the line with the philosophy, and our group guarantees it's good execution.
You may ask what about this extra content in reference to new towns. Of course some of this content would be necessary to install them, but it is up to a town authors if they are going to do so. For sure there is a place for only-faction content, as we won't be implementing special content in "base submods", so you won't be fighting with new Forge neutral (Alien) without installing town, or you won't see Oasis-only artefacts without doing the same.
Note that presented below materials are considered "DONE" right after they appear in mod!
Here are main projects which are under development right now
1) Alternative units
This idea was first introduced in Heroes IV, and then ended up as an one of abandoned HoTa project. In short it is about giving alternative option for creatures in line up of all towns. What is making new unit a good choice is situational pick and different strategies it will apply to gameplay. New units will have base, upgrade, fitting dwelling and it's representation on map.
For now we are focusing on a basic towns of H3, but in a future it will contain alternatives also for Cove and our two towns. Plan is to introduce three creatures per faction, but first playable version will have just one.
Here are some creatures made by Witchking, Trith, Sower, Nephretes (hi)2) Neutral units
There is nothing that diversifies game so easily as new neutral units. New creatures are always nice thing to have Some of them are specially preapered for this purpose, some of them are projects which won't make it in alternatives
[官方线程]VCMI 国防部设计团队= = VCMI 国防部设计团队 = =我高兴地宣布新创建的集团 Mod 的设计团队。VCMI 越来越近,近到可以玩的版本和长期等待地图编辑器会出现下一版本 (VCMI 0.99) 我们决定加入部队和形式新组将侧重于提供高质量的内容到游戏中。还有人负责最近引进天上伪造小组成员 (http://heroescommunity.com/viewthread.php3?TID=36162 & pagenumber = 59),和绿洲 (http://heroescommunity.com/viewthread.php3?TID=40900 & pagenumber = 9),所以如果有人担心,我会不顾一切地声明,我们有技能,以提供良好的插件自己。我们的主要目标是以分组在 submods 的一种形式的额外内容充实游戏。这意味着几个不同的想法会分配给单个多器官功能障碍的可能性,以打开或关闭根据你个人的口味。我们觉得这种方法是在管线上的哲学,和我们组保证它是良好的执行力。你可能会问我关于新市镇这额外的内容。当然一些内容有必要安装它们,但如果他们要这样做它便城镇作家。肯定是一个地方只派内容,我们不会实施"基地 submods"中的特殊内容,所以你不会战斗的新锻造中性 (外星人) 无需安装小镇,或没有做同样的事你不会看到只有绿洲的文物。Note that presented below materials are considered "DONE" right after they appear in mod!Here are main projects which are under development right now1) Alternative unitsThis idea was first introduced in Heroes IV, and then ended up as an one of abandoned HoTa project. In short it is about giving alternative option for creatures in line up of all towns. What is making new unit a good choice is situational pick and different strategies it will apply to gameplay. New units will have base, upgrade, fitting dwelling and it's representation on map.For now we are focusing on a basic towns of H3, but in a future it will contain alternatives also for Cove and our two towns. Plan is to introduce three creatures per faction, but first playable version will have just one.Here are some creatures made by Witchking, Trith, Sower, Nephretes (hi)2) Neutral unitsThere is nothing that diversifies game so easily as new neutral units. New creatures are always nice thing to have Some of them are specially preapered for this purpose, some of them are projects which won't make it in alternatives
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