Some 3d Moddeling Questions
Hello,
I learned some Blender 3d Basics in the last 2 weeks, and one of my goals was to create my own creatures for Heroes 3. I'm still quite a noob in 3d Modelling, but i think i am ready now to ask some of the more experienced modders here about some specifics of Heroes 3d models:
1. I created a creature that should be "hairy". I used particle hair first, but then looked at some original Heroes creatures and i think they do not use any actual fur or hair. Instead they use just a fur texture with a normal value. Is that correct?
2. Do you have any specific tips for making creatures looking "heroes"-like? I could not find any 3d moddeling tutorials on this forum.
3. The first creature i created looks okay if i render it in a high resolution, but if I use the 450x400 resolution that Heroes requirers the renders seems to be a bit blurry. This could be just because of the low resolution, of course, but i personally find the original creatures much "cleaner" and less blurry looking. You can actually see quite some details on them. Any tips how i can "sharpen" my renders? Do i just have to add more details?
Here is a Gif of my first creature. Please don't be too harsh in your critic, as Blender is really no easy program to learn