Open 3D studio max and start a new scene.
Open the render settings dialog and do the following: - set V-Ray as the renderer
- output size to 480x360px
- global switches: turn off default lights
- image sampler to adaptive QMC
- antialiasing filter “Mitchell-Netravali”
- indirect illumination ON
- Secondary bounces multiplier to 0,85
- Irradiance map settings:
- “low” preset
- HSph subdivs = 20
- environment:
- skylight pure white color
- reflection/refraction pure black, 1.0 multiplier - system:
- render region division 50*50 px
- frame stamp: delete all except the render time part