14. System
Another rollout that controls all kinds of general parameters.
Raycaster parameters are used to control the amount of memory V-Ray uses for a specific scene. In 99% of all cases you don’t need to touch these!
Render region division X and Y control the
width and height of a render bucket. For
small render resolutions, you can lower
these, for high resolutions you can increase
these. Good values are squares between
32 and 128px. Region sequence alters the
order in which the buckets get rendered.
Distributed rendering is the process of
rendering one image with different PC’s.
“Previous render” controls how the previ-
ous render in the frame buffer is overwrit-
ten by the new buckets.
Default geometry static/dynamic: refer to
the manual.
Frame stamp is useful to print render times and such on the rendered image.
Objects and lights settings control V-Ray specific properties for scene objects and lights. You can turn on/off all kinds of things locally for each object in the scene.
Presets can save all or some render settings for easy and quick
switching between for example test settings or high quality set-
tings.
The V-Ray log is the small window that appears while rendering,
giving you some textual feedback about the rendering process.
The level controls how much feedback is printed inside the box.