The list of video-game ills doesn’t stop with the threat of increased violence or harmful addiction. According to their critics, video games may be responsible for distracting students from studying, for harming relationships, and for robbing players of real-life experiences and contact with other human beings. The problem, however, is that concrete evidence of the deleterious effects of video games is seldom, if ever offered up. Ironically, all the concerns of parents, scientists, and reporters may be entirely wrong, fanned into a firestorm by ignorance and supposition. In fact, most gamers are not socially isolated, for they regularly participate in sports or cultural activities, read books, and volunteer in charities to the tune of twenty-four hours per month whereas their average game play totals only about seven to ten hours a month, trends that have been accelerating over the years (Bolton, 2016; Statistica, 2018a).