[Official Thread] VCMI Mod Design Team ==VCMI Mod Design Team ==I am h的中文翻譯

[Official Thread] VCMI Mod Design T

[Official Thread] VCMI Mod Design Team

==VCMI Mod Design Team ==


I am happy to announce newly created group Mod Design Team. As VCMI is getting closer and closer to playable version and long awaited map editor is going to be presented in next version (VCMI 0.99) we have decided to join forces and form new group which will be focused on delivering high quality content to the game.

Group members are people responsible for lately introduced Heavenly Forge (http://heroescommunity.com/viewthread.php3?TID=36162&pagenumber=59), and Oasis (http://heroescommunity.com/viewthread.php3?TID=40900&pagenumber=9), so if anyone is worried, I would risk statement, that we have skills to deliver good addon ourselves.

Our main objectives is to enrich game with extra content grouped in a form of submods. That means that several different ideas would be assigned to single mods with a possibilities to turn it on or off according to your personal taste. We feel that this approach is in the line with the philosophy, and our group guarantees it's good execution.

You may ask what about this extra content in reference to new towns. Of course some of this content would be necessary to install them, but it is up to a town authors if they are going to do so. For sure there is a place for only-faction content, as we won't be implementing special content in "base submods", so you won't be fighting with new Forge neutral (Alien) without installing town, or you won't see Oasis-only artefacts without doing the same.

Note that presented below materials are considered "DONE" right after they appear in mod!

Here are main projects which are under development right now
1) Alternative units
This idea was first introduced in Heroes IV, and then ended up as an one of abandoned HoTa project. In short it is about giving alternative option for creatures in line up of all towns. What is making new unit a good choice is situational pick and different strategies it will apply to gameplay. New units will have base, upgrade, fitting dwelling and it's representation on map.

For now we are focusing on a basic towns of H3, but in a future it will contain alternatives also for Cove and our two towns. Plan is to introduce three creatures per faction, but first playable version will have just one.

Here are some creatures made by Witchking, Trith, Sower, Nephretes (hi)
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原始語言: -
目標語言: -
結果 (中文) 1: [復制]
復制成功!
[Official Thread] VCMI Mod Design Team ==VCMI Mod Design Team ==I am happy to announce newly created group Mod Design Team. As VCMI is getting closer and closer to playable version and long awaited map editor is going to be presented in next version (VCMI 0.99) we have decided to join forces and form new group which will be focused on delivering high quality content to the game.Group members are people responsible for lately introduced Heavenly Forge (http://heroescommunity.com/viewthread.php3?TID=36162&pagenumber=59), and Oasis (http://heroescommunity.com/viewthread.php3?TID=40900&pagenumber=9), so if anyone is worried, I would risk statement, that we have skills to deliver good addon ourselves.Our main objectives is to enrich game with extra content grouped in a form of submods. That means that several different ideas would be assigned to single mods with a possibilities to turn it on or off according to your personal taste. We feel that this approach is in the line with the philosophy, and our group guarantees it's good execution.You may ask what about this extra content in reference to new towns. Of course some of this content would be necessary to install them, but it is up to a town authors if they are going to do so. For sure there is a place for only-faction content, as we won't be implementing special content in "base submods", so you won't be fighting with new Forge neutral (Alien) without installing town, or you won't see Oasis-only artefacts without doing the same.Note that presented below materials are considered "DONE" right after they appear in mod!Here are main projects which are under development right now1) Alternative unitsThis idea was first introduced in Heroes IV, and then ended up as an one of abandoned HoTa project. In short it is about giving alternative option for creatures in line up of all towns. What is making new unit a good choice is situational pick and different strategies it will apply to gameplay. New units will have base, upgrade, fitting dwelling and it's representation on map.For now we are focusing on a basic towns of H3, but in a future it will contain alternatives also for Cove and our two towns. Plan is to introduce three creatures per faction, but first playable version will have just one.Here are some creatures made by Witchking, Trith, Sower, Nephretes (hi)
正在翻譯中..
結果 (中文) 3:[復制]
復制成功!
【螺纹】官方MOD的设计团队
VCMI
= = = =
vcmi MOD的设计团队

我很高兴的宣布新创建的组模的设计团队。作为vcmi是越来越接近游戏版本,期待已久的地图编辑器将在下一个版本(vcmi 0.99)我们决定联合起来,形成新的集团将专注于提供高质量的游戏内容。

小组成员负责人(http://heroescommunity.com/viewthread.php3伪造最近引入的天堂?TID = 36162&书页数= 59),和(http://heroescommunity.com/viewthread.php3绿洲?TID = 40900&书页数= 9),所以如果有人担心,我会声明,我们提供良好的扩展自己的技能。

我们的主要目标是丰富和额外的内容集中在一种Submods游戏。这意味着,不同的想法会被分配到单个MODS有可能打开或关闭根据个人口味。我们认为,这种方法是符合哲学的,我们的集团保证它的良好的执行。你可以问这个额外的内容,以参考新城镇。当然,有些内容将是必要的安装,但它是一个城市的作者,如果他们要这样做的话。当然有一个唯一的派系内容的地方,我们不会在“基地Submods”实施特殊的内容,所以你不会和锻造新中性战斗(外星人)不安装镇,或者你不会看到绿洲的唯一的文物没有做同样的,以下的材料被认为是“做”后,他们出现在国防部!

主要的项目是在开发现在
1)替代单位
这个想法首次在英雄无敌IV,然后最终废弃的大项目之一。总之,它是关于在所有城镇的直线上的生物的替代选择。什么是新的单元,一个很好的选择是情境选择和不同的策略,它将适用于游戏。新单位将有基地,升级,装修住宅和它的表示图。

现在我们的重点是H3基本城镇,但在未来它将包含方案也为湾和我们的两个城镇。计划是介绍每股派三人,但第一个版本只有一个。

这里有一些生物由witchking,三碘甲状腺氨酸,撒种的,nephretes(HI)
正在翻譯中..
 
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